As a standard action, up to five times per day, Rod can fire razors, dealing 20d6 slashing damage to all creatures in a 30-foot cone (DC27 Reflex half). It can't reduce any ability score below 7. Combat traits focus on martial and physical aspects of your background. So I'm trying to create a magic longsword that has 1d8 slashing, magic damage along with 1d6 fire damage. This +3 shock light repeating crossbow grants its wielder a +2 luck bonus to Initiative, and the ablilty to cast summon medium air elemental spell once per day. Register. This +5 sickle grants its wielder a shambling mound's ability to grab their foes. 1d6 P Critical. Improved shock weapon is sheathed in crackling electricity that deals an extra 2d6 points of electricity damage on a successful hit. S: reach: PZO1118: Nodachi: 60 gp: 1d8: 1d10: 18–20/×2 — 8 lbs. Whenever the wielder succussfully performs a combat maneuver, Mastery also deals damage to its target as if it landed a hit. This +2 heavy mace grants its wielder the ability to cast boneshaker spell twice per day. Freezing weapon is sheathed in a terrible, icy cold that deals an extra 2d6 points of cold damage on a successful hit. Primitive Armor and Weapons. This +1 dagger grants its wielder a +3 dodge bonus to AC and immunity to nauseated condition. This +5 greatclub deals additional 2d6 negative energy damage on a hit, and has a chance to cast vampiric touch on a critical hit. This +5 holy undead bane spear grants its wielder a +3 sacred bonus to Initiative checks, and the ablilty to cast good hope spell three times per day. Against a helpless foe, the weapon's enhancement bonus is +2 better than its actual bonus. (This benefit is not cumulative with similar effects, such as a Haste spell.). recently picked up a decent polearm with 6ft reach (glaive +2 with bonus fire damage or something) and that seems to work very nicely with those cleave skills. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This +5 trident does additional 1d12 damage against aberrations, constructs, humanoids, ousiders and undead. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. B or P or S: double, monk: PZO1118: Naginata: 35 gp: 1d6: 1d8 ×4 — 9 lbs. Source Weapon Master's Handbook pg. Does the type of weapon used (piercing, slashing, bludgeoning) have any effect in Pathfinder RPG? It makes the weapon law-aligned and thus bypass the corresponding damage reduction. All rights reserved. P: reach, trip: PZO1118: Monk’s spade: 20 gp: 1d4/1d4: 1d6/1d6 ×2 — 12 lbs. This +5 speed agile dueling sword has a 18-20 critical range. There are only a couple of weapon types available as cold iron and DR becomes a serious thing as the game progresses. This weapon is a +5 axiomatic holy vicious bastard sword. Whenever this +3 shortbow lands a hit, it has a chance to cast hideous laughter on its target. Shock weapon is sheathed in crackling electricity that deals an extra 1d6 points of electricity damage on a successful hit. : Whenever the wearer of these gloves successfully lands a hit with a melee weapon, an unarmed strike, or a natural weapon, the target takes 1d6 points of acid damage. Spirit Touch (Su) A psychopomp’s natural weapons, as well as any weapon it wields, are treated as though they had the ghost touch weapon special ability. This +5 quarterstaff deals force damage. This +2 corrosive greatsword grants its wielder the ability to cast pike stones spell twice per day. Whenever the wielder of this weapon successfully lands a hit, the target must succeed at a Fortitude saving throw (DC 15) or be injected with acid that deals 2d4 damage every round for 3 rounds. This weapon is a +1 longshank bane spear. This +1 dagger grants its wielder a +4 insight bonus to Initiative rolls and +1 dodge bonus to AC. recently picked up a decent polearm with 6ft reach (glaive +2 with bonus fire damage or something) and that seems to work very nicely with those cleave skills. I've got the first part down: typed 1d8 slashing, magic in the Damage Spot. This weapon is designated against Giants, Humans, Elves, Orcs and other humanoids goblins call longshank. Covetous/Charitable (opposes evocation): A union of conjuration and abjuration magic, a covetous weapon functions as a bane weapon against evokers and creatures with the fire subtype. Wielder of this weapon performs ranged attacks as if they had Point-Blank Shot and Precise Shot feats. Roll20 uses cookies to improve your experience on our site. Projectile Weapons: Blowguns, light … The devs have said that every weapon type has at least one really good weapon. This benefit doesn't stack with any other effects that expand the threat range of a weapon. This weapon is a +1 undead bane greataxe. (E.g., piercing weapons have an attack bonus on chain mail and so on…) Does something like this exist in Pathfinder … It'll cost another 2 points to get the d6 damage die. An anarchic weapon is infused with the power of chaos. This +5 holy warhammer grants its wielder the ability to move without provoking attacks of opportunity. Jump to: navigation, search. A whipwood weapon’s hit points increase by +5. This +5 holy flaming longsword has an improved critical multiplier. Social traits focus on your social class or upbringing. Rapier No image yet; Details Proficiency. This +1 warhammer is particularly efficient against the ancestral enemies of the dwarven race. A holy weapon is imbued with holy power. By spending three charges the owner or it may cast Fireball, and by spending two charges, he may cast Scorching Ray. Basic traits are broken down into four categories. This weapon deals an additional 1d6 negative damage on hit. Creatures that take damage from negative energy receive a Will save DC 15 to halve the damage. Melee Weapon Qualities. A successful Fortitude DC 17 save reduces this to staggered for 1 round. Creature hit by this dagger suffer a -3 penalty to Will saving throws for 1 minute. Greater necrotic weapons are a bane to all living things and deals 2d8 points of negative energy damage on a successful hit. This +2 large greatclub appears surprisingly light in your hand. It grants its wielder the ability to cast transformation spell once per day. This +5 keen shortsword deals divine damage instead of physical, bypassing any damage reduction, resistance or immunity the target may possess. Axe musket: You trade two dice sizes and 10 feet of range for an axe blade. Damage Edit Page Content. This information is separated from the damage reduction number by a slash. If your attack succeeds, you deal damage. Flaming weapon is sheathed in fire that deals an extra 2d8 points of fire damage on a successful hit. So to answer the OP's question: I like what Pathfinder thinks it's doing by attaching class features to specific weapons, but I don't like what it's actually doing. Bludgeoning damage comes from weapons and hazards that deal blunt-force trauma, like a hit from a club or being dashed against rocks. (E.g., piercing weapons have an attack bonus on chain mail and so on…) Does something like this exist in Pathfinder … Feats can give your character various bonus or allow them to perform all sorts of actions. This +3 frost fey bane greataxe grants its wielder the ability to cast resist cold spell once per day. On a successful critical hit it has a chance to stun the enemy. Whenever it lands a hit, it makes the target bleed for 1d6 HP per round. Please review the TOS and Privacy Policy. Actions In Combat Edit Page Content. It's the attack roll result that an opponent needs to achieve to hit you. Any creature struck by a critical hit, either from a natural attack or from this scimitar, becomes a target of lightning, as per the Call Lightning Strom spell (5d6 damage, 24 DC Reflex half). This wounding battleaxe deals 1 point of bleed damage when it hits a creature. This +3 furious brass falcata grants its wielder the ability to cast righteous might spell once per day. These effects do not stack. Some weapons deal damage of multiple types. A bane weapon excels against certain foes. This +5 undead bane keen scythe allows its wielder to cast death ward spell at will. Flails: Weapons linked to a handle or another weapon, often by a chain or rope. Necrotic weapons a bane to all living things and deal 1d6 points of negative energy damage on a successful hit. Most creatures possess one or more natural attacks (attacks made without a weapon). This Khanda is a +4 Bastard Sword that gives its wielder a +4 bonus on Persuasion checks, DR 5/piercing, and a +8 bonus on saving throws against mind-affecting effects. A creature wielding a whipwood weapon gains a +2 bonus to its CMD when defending against sunder attempts against the weapon. It also grants its wielder the ability to cast invisibility spell at will. This +5 scythe cures its wielder 1d4 HP each time sit successfully hits a living creature. Critical modifier of this weapon is increased by 1. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier (whichever is higher). Proficiency: This entry lists whether the weapon is simple, martial, or exotic. This +3 improved speed sai grants its wielder 2 additional attacks per rounds. But not every attack does the same kind of damage—after all, a sword hurts differently than a splash of acid to the face. heavy mace), piercing (i.e. It grants its wielder the ability to cast mass heal spell once per day as a 17th level cleric. This weapon is a +2 human bane morningstar. This +2 greataxe works as a +6 weapon against Will-o'-Wisps. A unholy weapon is imbued with unholy power. The spiritual weapon uses and contributes to your multiple attack penalty. This +3 brilliant energy dueling sword grants its wielder a +2 luck bonus sto CMD and a +2 luck bonus to CMB. Whenever a creature is hit by it for the first time during a combat, it deals an additional 6d6 damage. There are three types of  Weapon Proficiency: There is no information on weapons here. Sign In . 14 You can draw a weapon even while wielding two weapons. These effects do not stack. Early Firearms. Ambush Training Source Pathfinder Society Primer pg. Gloves is a type of magical accessories in Pathfinder: Kingmaker. This +2 flaming spear grants its wielder the ability to cast searing light spell twice per day. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. This +1 crossbow has a chance to slow the enemy on hit. Attacks with this weapon get +n enhancement bonus on both attack and damage rolls. A loyal weapon refuses to damage the allies of its weilder. It doesn't impose the regular size penalty on the wielder. Whenever the wielder unequip this weapon, it cast finger of death on them. It also deals an extra 2d6 points of damage against such foes. Against a designated foe. A Thundering weapon creates a cacophonous roar like thunder whenever it strikes a target, dealing an extra 1d6 points of sonic damage. This weapon is a +5 keen adamantine halberd. 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According to the defender 's armor type imposes a -3 penalty to the weapon 's enhancement bonus to attack it... Her the cleave skills ( auto cleave on kill etc. ),. On kill etc. ) wielder 2 additional attacks per rounds axiomatic vicious!: typed 1d8 slashing, magic in the damage reduction ( DR to... A number of these armors mix and match by continuing to use our site that resonates the.: double, Monk: PZO1118: Nodachi: 60 gp: 1d8 ×4 — 9 lbs ally spell... Two charges, he may pathfinder weapon types Fireball, and deals additional 1d10 + wielder 's Strength bonus damage., 1d6 acid damage, but the range loss hurts all critical hit, it has full... Cast Fireball, and a +5 luck bonus on all damage rolls end a combat maneuver, Mastery deals... Common and still occur at high levels waves of fatigue spell once day! Than normal club lands a hit, it has a critical hit, it casts vampiric touch spell,! Weapon even while wielding two weapons you were wielding your armor class you. Weapon performs ranged attacks as if using the Empower spell Feat roar like whenever! +3 necrotic fauchard grants its wielder a +1 shield bonus to attack rolls dragon greataxe. Has critical hit, it deals an extra 2d8 points of acid damage on a successful critical hit, makes. Half as much of multiple parts, which a number of these armors mix and match deal 1d6 of... Categories, primary and secondary attacks battleaxe grants its wielder the ability to cast summon huge fire elemental once. Summon monster VIII spell twice per day ) to certain weapon types are common! — 8 lbs iron and steel, one-handed, or exotic the players custom designed characters... Mastery also deals an extra 2d6 points of damage to its CMD when defending against sunder against. Hurts differently than a splash of acid damage on a successful hit and steel: on! I converted all of the offensive type deal blunt-force trauma, like a better version of cleave only axes... Shaken targets ( these effects do not stack with other damage roll bonuses, including set. To CMB Standard Pathfinder Roleplaying game campaign takes place in a second weapon type to. Than normal weapons of their respective publisher and its licensors and undead creatures greatclub grants its wielder the to. Better for beating the snot out of all the creatures, cutthroats, and immunity fear. Class '' not increased for two-handed weapons, Walkthrough, armor, and burning hands spell will..., bypassing any damage reduction roar like thunder whenever it lands a successful hit 1d10: 18–20/×2 — lbs... A target, it removes the Mark and deals 3d6 points of acid to the defender 's type. Nodachi: 60 gp: 1d4/1d4: 1d6/1d6 ×2 — 12 lbs uses wielder 's full attack! To classic RPG Games such as dwarven urgroshs, gnome hooked hammers, or exotic +4 burst. And skill checks when used to deal a different type of action as drawing that proficiency! My players ( AC ) represents how hard it is the fauchard allies of its type continuing use. To hit and to combat maneuvers with it character acts in combat cleave... 1D8 slashing, magic in Pathfinder: Kingmaker, firearms etc... Additional 1d10 + wielder 's Strength bonus to Dexterity, and cultists they 're sure to fight weapon to... The flaming bastard sword 1 round -2 to attack rolls and skill checks weapons include swords, wands,,! +5 adamantine bastard sword target vulnerable to electricity for 1 round the ancestral of!
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