Mega Drive/Mega CD - The animation in this game is very good. On the downside I would say that the game sometimes has a very sectioned/layered look to it, generally the backgrounds tend to have layers of repeating patterns (Butterfly Grove is very guilty of this), this look is probably there to make it easier to add a high numbers of parallax scrolling layers. Mar 29, 2019 - Want to know what the definitive version of Chuck Rock II: Son of Chuck is? Chuck Rock II: Son of Chuck was more aimed at a younger audience than its predecessor, and the player character was not actually Chuck Rock himself but his infant son, Chuck Junior. This TAS video (Tool-assisted speedrun) demonstrates how to complete the game in a record time of "15:21.38", using tricks and exploiting glitches. Kick, throw rocks and belly-butt your way through a multitude of comical zones, featuring 500 screens of exciting and addictive gameplay. Overall this is more drab looking than the Mega Drive game, but still looks pretty comparable, the only big exception being the "Fruit Mountain" stage, which looks very low colour in comparison to the Mega Drive. Play Game music. Chuck has a limited vocabulary (his favourite phrase being "Unga Bunga" and not much else), has a balding head cut into a punk-style mohawk, eats whole dinosaur-steaks raw in one bite, and has a penchant for picking up rocks and throwing them at things, hence his name. Chuck Rock (Europe) 2,829 1 0 0 Caveman Chuck Rock must save his wife from dinosaurs by beating down enemies with his stomach and by hurling rocks in this side-scrolling action game. Mega Drive - Chuck Rock II is your general platform game really, Chuck Jr has to navigate through the levels jumping over hazards and dispatching the enemies with his club, some of the more interesting elements in the game are the animal helpers, which you can jump onto and ride for short periods of time. The eponymous Chuck Rock is an overweight, square-jawed caveman characterized by loutish and lewd behaviour perhaps influenced by the lad culture of the 1990s. A year later the magazine was closed (after almost 25 years), and the final strip saw Chuck being swept away from his boat, presumed dead but washing up on a tribal island and being revered as a God - as an inexplicable comic touch, mourners at his 'funeral' included then-Prime-Minister John Major. Chuck Rock is one of my favorite games for Sega Genesis. There is a boss at the end of each level. Mega Drive - The sound effects here are good, and do the job respectably but I don't think they quite live up to the other versions (the burning turtle's yelp really isn't that good for example), and there are also some seemingly unpolished areas (Jr's idle animation for instance has him turning to the camera and moving his mouth, but saying nothing). On the other hand though the Mega Drive's "The Lava Tree" stage is not featured in this version, and this was quite an impressive stage, with a tree rotating back and forth whilst sinking into lava. Mega Drive - The quality of the music is actually very, very good here, definitely some of the more impressive music on the system. Deiuos. Is Chuck Rock Genesis Worth Playing Today Segadrunk Movies Preview ... One of those games where the subtle differences between the SNES and Genesis home console editions result in one game being good, and one game being blah. Check out Retro-Sanctuary's in depth comparison of the different versions here .. A Commodore 64 port followed in 1992 and an Amiga CD32 version in 1994. The character of Chuck Rock was an early mascot for Core Design before the introduction of Lara Croft in the 1996 game Tomb Raider, and the character of Chuck Rock himself and his family even featured in some UK comic books of the 1990s. Chuck Rock is a slapstick side-scrolling platform video game of the early-to-mid 1990s, which was initially created by Core Design in 1991 and was subsequently ported to a large number of home consoles of the time over the next few years. The game was subsequently published by Krisalis Software for the Acorn Archimedes. Turn on the system by sliding the POWER bar toward the Game Pak slot. Thanks to Anthony for the request via Patreon. GG Chuck Rock (Another platform) SNES Chuck Rock (Another platform) Genesis Chuck Rock (USA) in 08:51.43 by adelikat. CD32 - This is the same as the Mega CD version, but it has additional tracks on top of the ones added to that version, as here "Fruit Mountain" has different music to the two snow levels, and "Smelly Sewers" has different music to "Car Factory" too, leading this version to have the highest number of unique tunes out of all the versions. Some of the main examples I can think of are that here the turtle has an extra yelping animation as it jumps out of the lava, the bird boss waves a white flag after you defeat him, and the shark leaps out of the water on the "Wacky Waterfalls" stage (this was actually noticeably odd on the Mega Drive game, as all you got was a fin going back and forth). This classic game has been cleaned, tested, and is backed by our 90 day no questions asked returns policy! Important!! BC Racers was released as freeware two years later for the PC. Backgrounds here are also well animated, with the lava stage looking especially impressive, with animated fire, embers floating everywhere, and a heat wave effect for the background, the water levels also have water swaying back and forth. Kick, throw rocks and belly-butt your way through a multitude of comical zones featuring 500 screens of exciting and addictive gameplay. well, I'd say overall the Amiga probably got the short end of the stick, its not a decisive victory or anything, its just that "The Lava Tree", and "Meet Morgan Moose" were stages which broke from the norm somewhat, and whilst the Amiga's replacements are pretty cool, they're less unique. [citation needed], A spin-off to Chuck Rock came in the game BC Racers, released later in the same year as Chuck Rock II: Son of Chuck. Nonetheless around the time of the game's release, Core commissioned a comic strip in the long-running UK children's magazine LookIn, centering on the day-to-day lives of Chuck, Ophelia and Junior. All about Chuck Rock at RetroGamerClassics There is also a puzzle element to the game, as certain rocks are used to reach high areas. Chuck Rock II for Genesis. As a meta-referential joke, Chuck Jr owned a 'SteggaDrive' console, as a reference to the Mega Drive name. This video also serves as … Mega-CD - This version is virtually identical to the Mega Drive version, the only real differences I've noticed are that here the rotating rocks have been revamped (and funnily enough look worse now in my opinion), and the entrance of the bird on the "Dippy the Dinosaur" stage has been noticeably improved. Category: Emulator Genesis. Help Chuck in his quest to rescure Ophelia from the clutches of the evil Gary. The two other major changes here are to the Ostrich Stage (part 2 of "Butterfly Grove"), and the Moose stage ("Meet Morgan Moose"). In order to be able to play this game you need an emulator installed. Mega Drive - For the presentation this is not really that great, there's a pretty nice menu screen with loads of parallax clouds, but outside of that there's just a between-levels picture of Jr (which I might add is hideous, and makes him look like he's carved out of wood). Firstly, obviously the quality is much higher here, its CD audio we're talking about! Plug a controller into the system. The setting of the game is a prehistorical Stone Age-era world that is shared by both neanderthals, woolly mammoth, saber-tooth tigers, dinosaurs, and various assorted wild primeval monsters such as prehistoric mammals, giant insects, human-eating plants, and other exotica; thus, the setting is similar to that of films such as One Million Years B.C., or television shows such as The Flintstones or Dinosaurs. For me personally, I think that a game like this (which is not exactly brimming with originality in the gameplay department) needs something to make it stand out, and for me the humour, and charm is one of the only things which push this game into the "above average" bracket, I simply find both the Amiga versions more likeable overall, whilst I find the flashy Sega versions to be a little bit overly brash and ugly on some stages. Title : Chuck Rock II : Son of Chuck Publisher : Core Design Developer : Core Design Genre : Action Platformer Players : 1 Release Date : 1993 Estimated Value (as of today's date) : $7 - $10 Hmm, I wasn't really planning on playing another CHUCK ROCK game so soon, but I guess I have to suffer through this one and get it over with. 1. So, the question is, how do I feel about all the differences? BC Racers retained the characters of Chuck Rock as well as his son Chuck Junior. Virgin Interactive published the game for the Sega Mega Drive/Genesis, Master System, … Outside of those, Reggie (the weird dog-thing) has extra animation for winning the bonus levels, he gets sick if you eat all the fruit, and he pees on the statue of Chuck Sr. Amiga/CD32- The main scrolling here is fairly smooth, but not quite as good as the Mega Drive game. I think this set-up still looks very cool in itself to be honest, and I think the foreground parallax is a nice touch. Little Predators; The main player, and all the enemies are animated with loads of frames, and all contain a respectable amount of charm, and life. Press START to go to the GET READY screen, 5. Chuck Rock intro rocks in Sega Genesis and sucks on Super Nes Unlike the Mega Drive game, this has 4 stages in the first level (the Mega Drive misses Amiga's stage 3), the 3rd stage on the Amiga had you jumping around in a specific Triceratops stage, whilst in the Mega Drive version the Triceratops was featured in what is the Amiga 4th stage, with that stage's layouts also slightly altered (in the Mega Drive stage for instance the rock fall section doesn't take place, and some of the platforms are in different places). //-->. and also, this has more tracks too (Butterfly grove shared music with Wacky Waterfalls originally, but each has a different composition here). Turn off your Super Nintendo Entertainment System by sliding the POWER bar away from the Game Pak slot. Chuck must go to her rescue, searching for her in primeval jungles, swamps, lakes, an ice-capped mountain top, caves, and even the insides of a gigantic dinosaur. Released in 1992. (more than most of any games on Mega Drive really), even the vertically scrolling tree levels have absolutely tons of parallax. Alternatively the character could pick up and "chuck" rocks at opponents. Mega Drive/Mega CD - The colour use here is pretty good overall, though can be a bit inconsistent at times. The game was generally well received among the fans of the consoles in question, and BC Racers was named the Best Sega CD Driving/Racing Game of the Year in GameFan's 1994 "Megawards" (Vol 3, Iss. Play it! The two main versions here have very different strengths, and probably appeal to different types of people, if you like detailed pixel art and attention to detail in your character and enemy animations then the Amiga games could well be the one for you, if you like flashy effects and lots of colour and parallax then the Mega Drive versions are probably the ones to go for. Chuck Rock spawned two video game sequels. Amiga - This version has very, very good sound effects, the sound effects add a lot of charm to the game and are diverse and varied. On the downside two of the bosses here have taken a very noticeable hit, the first boss (see screenshot 1), and the sea monster boss both look quite ropey in comparison to their Mega Drive counterparts (thankfully the other bosses in the game are much more comparable). google_ad_height = 90; Mega Drive - There's a good degree of detail here in the graphics. The "Dippy the Dinosaur" stage, lava stages, and snow stages all look especially impressive, with some very vibrant colours, nice combinations, and excellent shading going on, but some of the other stages can have less than stellar colour choices and these stages can look a bit grungy/dirty at times (see screenshot 1), some others are also a little over-reliant on basic, primary colours (again Butterfly Grove). And yet, I can't help but think that some of the Genesis games turned out better than they did on the SNES. Where it comes to the songs themselves though Its harder to make a judgment, the new music for the lava levels especially seems inferior to how it was on the Mega Drive (personally I think the music managed to fit the stages much better in that instance), my opinion of the "Dippy the Dinosaur" music is mixed (it now sounds more like a Beach Boys, or Jan & Dean song), and to be honest I think I prefered the old bonus stage music too, on the upside though I definitely prefer the new first level music here, as well as the new "Fruit Mountain" track. Outside of the main levels there are a few stages which try some different things, there's a lava level where the tree sways back and forth (with a nice rotation effect), and there's a stage where you have to ride a run-away moose as he slides through the snow. google_ad_width = 728; Lastly, this game is full of some very nice looking effects, most noticeably there are some well made wavy effects for both the water, and heat focused levels, but there's also a pretty cool rotation effect on the "Dippy the Dinosaur" stage. Some examples of differences between this version and the Mega Drive version are that Jr says "come on" during his idle animation, the rideable creatures exclaim when they jump (I particularly liked this sound effect), and the turtle, and growling centipedes have much, much better sound effects. Unfortunately, this title didn’t quite reach the same level of success, spawning only two more games related to the series. Health is indicated by the size of a heart icon. Some dinosaurs will assist Chuck, such as the brontosaurus that helps Chuck across a swamp, although almost all dinosaurs encountered will attack Chuck. The background animations here are much weaker than they were in the Mega Drive game, the lava does a much more simplistic colour cycling animation, there are no embers, and there's no wavy heat or water effects for those levels. The game was notable for the major form of defense, which was to belly bounce with Chuck's beer belly, and for the catchphrase "unga bunga!" ... Cs Snes; Genesis Men; eWinLand Channel. The last set of levels for both Mega Drive, and Amiga only have the same one layer of parallax. In 1991, Core Design and Virgin Games released a hit platformer called Chuck Rock for multiple formats, and the game was a massive hit. Amiga - For the most part this plays very similarly to the Mega Drive game, but there are quite a few areas where it deviates from its counterpart, most of the level layouts actually have the occasional difference here, and there are some exclusive stages, whilst some other stages seen in the Mega Drive game are absent. Download it 359KB, Read Read our Review Watch screenshots and get 100% working cheats. View video of game. Some of the creatures you have to kill are green dinos, orange dions, and purple rinos. It boasted lush visuals, large and detailed bosses, and possibly the most unattractive protagonist this side of Boogerman. Box artwork. In Chuck Rock you have to kick, belly but, and throw rocks to make your way through the levels. Chuck Rock hasn't been the same since his long-time rival in love, the evil Gary Gritter, kidnapped his wife, the beautiful Ophelia. I can play for hours! Chuck Rock II: Son of Chuck is a slapstick side-scrolling platform video game developed and published by Core Design in 1993 for the Amiga, Amiga CD32, Sega Game Gear, Sega Mega-CD, Sega Master System, Sega Mega Drive/Genesis. Chuck Rock 2 ISO file is available in the USA version at our library. Virgin Interactive published the game for the Sega Mega Drive/Genesis, Master System, and the Game Gear. Unlike the parallax filled Mega Drive version, this has the ground, one layer of background parallax, and one layer of foreground parallax. Amiga/CD32 - Generally the detail and pixel art in this version is better than it was in the Sega versions.